Although most smartphones have shot decent video for a decade, actually putting this footage to slick use using a video editor has almost always been something you would do on a desktop/laptop, after copying the MP4 files over. But I was recently forced to put together a semi-pro video on just my phone - and it turned out pretty well. Given the interest in this sort of thing, I've cross-posted this on AAWP as well as AAM, the latter since - probably obviously - the smartphone in question here is the iPhone 12 Pro Max. Now, editing big video projects on a phone is somewhat extreme, but see below for proof and some tips and tricks.
One of my favourite things a smartphone can do is help me go to sleep when my mind is whirling. Now, this isn't a new concept in smartphones, since there are third party applications for both Windows 10 Mobile and Android that play, for example, the sound of rainfall, the ocean, a bubbling stream, and so on. The idea is to mask out other sounds that might distract you from sleep and it works really, really well. Bringing me to this simple 'how to', highlighting that Apple has (quietly) added basic 'background sounds' into its latest iOS 15 - for free, and for everyone.
The latest in my 'Life after Lumias' series, and almost six months on from my previous article on this subject, I have several tweaks and a new pick. These are my top suggestions for smartphones to replace a Windows-powered device, now that Windows 10 Mobile is now long unsupported and as services gradually start to wind down. I've tested just about everything on the market and here's my updated verdict in terms of functionality, future viability, and - crucially - value for money! It's also hopefully a good guide for anyone looking for a new smartphone generally and wondering where on earth to start.
Shooting video on our phones is something we all do from time to time, usually when out and about with family, and especially with kids, who you want to capture as photogenically as possible at every age, so that you can look back when they're older. And, off to one side in Apple's tweaked Camera application for the iPhone 13 range, is a new video capture mode that aims to please. With this in mind, and with a superb example clip from an iPhone 13 owner, here are my thoughts on the new system, including how it actually works.
The final imaging test sequence with the Sony Xperia 5 iii before it temporarily goes back to Sony PR, I had several people ask how its imaging was compared to the Lumia 950/XL. And, with a new monthly update under the Sony's belt, I'm happy to oblige. Again, it's a 'bells and whistles' (and jacks and ports) option in 2021 for an old Lumia fan, but just how does the camera quality stack up? Sadly, I think I've found a significant flaw - (yet again, as we often say with Sony) hopefully fixable with updates.
I'd never have expected to write this piece so soon, but with the launch of the Surface Duo 2 last week we - surprisingly - have a true competitor to Samsung's all-conquering Galaxy Z Fold 3. I use the term 'all-conquering' with caution, of course, because these are hyper-expensive devices that won't approach mass market volumes. But it's still fun to pitch them head to head and see which comes out on top. Plus I look ahead to the Surface Duo 3. Yes, you read that right!
An odd one this, since I'm comparing two smartphones in terms of imaging where so much is nominally identical. The brand new Sony Xperia 5 iii has the exact same main camera as last year's well-thought-of model, but the telephoto arrangement is totally different, which is where the main interest lies - does the new dual factor zoom system offer a significant benefit? Don't worry, I'll test the main cameras too, since the chipsets and image signal processors are different, plus so is the software - Xperia 5 iii has an all-in-one application with different algorithms. [Cross-posted to AAWP for interest, and because AAM isn't errr.... finished yet!]
Last year's Xperia 5 ii (read as 'mark 2') was almost a perfect match in terms of specs and expectations for a classic 'Nokia/Windows phone' user - excellent audio, excellent imaging, not too large or heavy, fully water and dust proof, and so on. But we now have the brand new Xperia 5 iii, sporting internal upgrades plus (nominally) the same dual-focal-length telephoto camera from the Xperia 1 iii - let's hope it performs better at its upper zoom factor than the flagship did! Here's the specs breakdown, anyway. [Note that this is cross-posted to AAS as well, as it's a modern equivalent to the best of the old Nokia Nseries, I contend...]
Here, I'm not going near indvidual image pixels - the aim here is to look at the smarts in the multi-frame image processing from both Apple and Google (iOS and 'pure' Android) in terms of them helping out to render tricky scenes and lighting. After all, the vast majority of regular people's photos are only ever seen at 'screen' resolution, so let's look at photos as-is and not get too hung up on pixel level purity. Just this once, eh? As a benchmark for vanilla photos without any smarts or modern processing, I'm also throwing in some (by necessity) single exposure Lumia 1020 shots taken at the same time.
The titular question is one I've been asking myself now for... four years. Ahem. Back in June, so three months ago, I looked at the internals and tech feature sets of Android and iOS, declaring them much of a muchness overall. So I've ended up spending almost exactly equal time with each OS, again and again, honing my workflow and summarising my experiences below, hopefully in a way that may help others when also agonising over everyone's favourite geek party question: 'what smartphone to get next?'!